Difference between revisions of "Programmering IV December"
From Teknologisk videncenter
| Line 110: | Line 110: | ||
} | } | ||
} | } | ||
| + | |||
| + | |||
| + | ====XML converter:==== | ||
| + | <source lang="Csharp"> | ||
| + | |||
| + | static void Main(string[] args) | ||
| + | { | ||
| + | Human player1 = new Human(); | ||
| + | player1.name = "Mads"; | ||
| + | player1.money = 20; | ||
| + | player1.silo = 0; | ||
| + | |||
| + | //Serializeses player1 to XML: | ||
| + | XmlSerializer serializer = new XmlSerializer(typeof(Human)); | ||
| + | StringWriter sWriter = new StringWriter(); | ||
| + | |||
| + | serializer.Serialize(sWriter, player1); | ||
| + | |||
| + | string myXML = sWriter.ToString(); | ||
| + | |||
| + | //File.WriteAllText(@"C:\Users\MaKN\Desktop\XMLClass.txt", myXML); | ||
| + | |||
| + | |||
| + | string readXML = File.ReadAllText(@"C:\Users\MaKN\Desktop\XMLClass.txt"); | ||
| + | |||
| + | //Serializeses XML to an object: | ||
| + | StringReader sReader = new StringReader(readXML); | ||
| + | Human player2 = (Human)serializer.Deserialize(sReader); | ||
| + | |||
| + | Console.WriteLine("Amount of Money:"); | ||
| + | Console.WriteLine(player2.money); | ||
| + | Console.ReadKey(); | ||
| + | |||
| + | } | ||
| + | |||
| + | </source> | ||
Revision as of 12:42, 6 December 2016
Server:
//Listens for data.
static void Main(string[] args)
{
UdpClient client = new UdpClient(11000);
IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 11000);
byte[] recivedBytes = client.Receive(ref endpoint);
string result = Encoding.ASCII.GetString(recivedBytes);
Console.WriteLine(result);
Console.ReadLine();
}
Client:
//Sends 100 packages
static void Main(string[] args)
{
UdpClient client = new UdpClient();
IPEndPoint endpoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11000);
byte[] messageBytes = Encoding.ASCII.GetBytes("Hello!");
client.Send(messageBytes, messageBytes.Length, endpoint);
}
Server/Client program
static void Main(string[] args)
{
Thread thread = new Thread(Listener);
thread.Start();
IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11005);
UdpClient client = new UdpClient();
while (true)
{
Console.WriteLine("Write something:");
string input = Console.ReadLine();
byte[] messageBytes = Encoding.ASCII.GetBytes(input);
client.Send(messageBytes, messageBytes.Length, endPoint);
}
}
static void Listener()
{
IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 11010);
UdpClient client = new UdpClient(endpoint);
while (true)
{
byte[] recivedBytes = client.Receive(ref endpoint);
string result = Encoding.ASCII.GetString(recivedBytes);
Console.WriteLine(result);
}
}
static void Main(string[] args)
{
IPEndPoint endpoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11010);
UdpClient client = new UdpClient();
Thread thread = new Thread(Listener);
thread.Start();
while (true)
{
string input = Console.ReadLine();
byte[] messageBytes = Encoding.ASCII.GetBytes(input);
client.Send(messageBytes, messageBytes.Length, endpoint);
}
}
static void Listener()
{
IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 11005);
UdpClient client = new UdpClient(endpoint);
while (true)
{
byte[] recivedBytes = client.Receive(ref endpoint);
string result = Encoding.ASCII.GetString(recivedBytes);
Console.WriteLine(result);
}
}
XML converter:
static void Main(string[] args)
{
Human player1 = new Human();
player1.name = "Mads";
player1.money = 20;
player1.silo = 0;
//Serializeses player1 to XML:
XmlSerializer serializer = new XmlSerializer(typeof(Human));
StringWriter sWriter = new StringWriter();
serializer.Serialize(sWriter, player1);
string myXML = sWriter.ToString();
//File.WriteAllText(@"C:\Users\MaKN\Desktop\XMLClass.txt", myXML);
string readXML = File.ReadAllText(@"C:\Users\MaKN\Desktop\XMLClass.txt");
//Serializeses XML to an object:
StringReader sReader = new StringReader(readXML);
Human player2 = (Human)serializer.Deserialize(sReader);
Console.WriteLine("Amount of Money:");
Console.WriteLine(player2.money);
Console.ReadKey();
}